Amberplasm Skin

Obtained through completing the Ruins of Mazzatun Challenger achievement.


Blackmarrow Necromancer Skin

Obtain the Scalecaller Peak Challenger Achievement.


Blood-Forged Skin

Can be purchased in the Crown Store


Dreadhorn Shaman Skin

You must complete the Falkreath Hold Challenger


Dro-M’athra Skin

You must complete one of the most difficult content in the game Maw of lorkhaj


Fabrication Sheath Skin

You must complete the most difficult content in the game called “Halls of Fabrication” on Veteran


Infernal Epidermis Skin

Could be purchased through the Crown Store with the Flame Crown Crates


Mind Shriven Skin

Only available via Crown Store. It is sold via the Atronach Crown Crates.


Sanctified Silver Skin

You must complete “Asylum Sanctorium” on Veteran Hardmode  +2


Soul Shriven Skin

Drops from the Simulacrum of Molag Bal in the middle of Imperial City Sewers


Spiderkith Skin

Obtained through completing the Cradle of Shadows Challenger achievement

Gold is important in ESO as it allows for repairing gear, increasing inventory and bank space, buying mounts, purchasing equipment from other players, contributing to a guild and upgrading weapons and armor.

 

  1. Guilds are important to make money through trade. You can buy anything from any Guild Trader however, to sell items you must be a member of a Guild (such as Magic). There are several large trading Guilds around which own Guild Traders and sell items to the public. You can sell items to members of your Guild through the Guild Store even if you do not have a public Guild Trader in Tamriel.
  2. Sell items in Zone Chat – your junk is someone else treasure.
  3. Quests often give gold as a reward upon completion. Quests will also lead you to enemies which can drop gold – not to mention treasure chests and containers which can be looted for extra cash.
  4. Enemies, especially human enemies, can drop gold. You may despair at first about the small amount of gold dropped by enemies, however it all adds up over time.
  5. Raw Materials often sell for more than Refined Materials as other players want to refine the materials themselves for crafting.
  6. Plants and flowers all sell to players who make potions.
  7. Cupboards, nightstands, drawers, pots, jars, desks and other containers could be holding provisioning ingredients, recipes or even a Racial Motif.
  8. Crafting is definitely a viable way to earn gold however, it is probably best used in combination with everything else crafting gear for people giving tips will earn extra gold.
  9. Guild trader – check guild trader for items low in price and resell them.
  10. Plunder runs are good way to get gold – complete veteran trials.
  11. Daily crafting writs on multiple characters.
  12. Alliance Points are earned in PVP and battlegrounds and these can allow you to save some gold by purchasing certain items in Cyrodiil; golden vendor or motifs which are rare to find.

 

Mundus Stones are large stones scattered around Tamriel or Guild house which can Add small bonuses to your character.
There are 13 Mundus Stones provides a small bonus in a different stat

LADY
The Lady increases Armor.
The amount of Armor increases as you level and caps at 1980 for Level 50+.

 

LOVER
The Lover increases Spell Resistance.
The amount of Spell Resistance increases as you level and caps at 1980 for Level 50+

 

MAGE
The Mage increases Max Magicka.
The amount of Max Magicka increases as you level and caps at 1320

 

TOWER
The Tower increases Max Stamina.
The amount of Max Stamina increases as you level and caps at 1320

 

ATRONACH
The Atronach increases Magicka Regeneration.
The amount increases as you level and caps at 210 for for Level 50+

 

SERPENT
The Serpent increases Stamina Regeneration.
The amount increases as you level and caps at 210 for Level 50+.

 

SHADOW
The Shadow increases Critical Strike Damage by 12%.

 

THIEF
The Thief increases Critical Strike Chance (Spell and Weapon) by 10%.

 

WARRIOR
The Warrior increases Weapon Damage.
The amount increases as you level and caps at 167 for Level 50+

 

APPRENTICE
The Apprentice increases Spell Damage.

The amount increases as you level and caps at 167

 

STEED
The Steed increases movement speed by 5%.
Also increases Health Regeneration.

Breton

Light Armor Affinity – Increases experience gain with Light Armor by 15%.
Gift of Magnus – Increases maximum Magicka by 4/7/10%.
Spell Resistance – Increases spell resistance by 2/4/6.
Magicka Mastery – Reduces the Magicka cost of spells by 1/2/3%.
Breton’s magicka-themed skills make the race good for a Sorcerer or Templar.

 


Redguard

Shield Affinity – Increases experience gain with One-Handed and Shield skill line by 15%
Vigor – Increases Stamina recovery while in combat by 3/6/9%.
Conditioning – Increases max Stamina by 4/7/10%.
Adrenaline Rush – Restores 1/2/3 Stamina to player when damaging an enemy with a Melee attack. This can happen no more than once every 3 seconds.
Redguard’s increased stamina helps with blocking and the shield passive gives a boost to any Templars who want to be tanks.

 


Orc (Orsimer)

Heavy Armor Expertise – Increases experience gain with Heavy Armor Skill line by 15%.
Brawny – Increases max Health and Stamina by 2/4/6%.
Robust – Increases Health regeneration while in combat by 5/10/15%.
Swift – Reduces Sprint cost by 4/8/12% and increases Sprint speed by 3/6/9%.
All of the Orc abilities increase survivability, making the race well-suited for Templar or Dragon Knight tanks.

 


High Elf (Altmer)

Destruction Talent – Increases experience gain with the Destruction Staff skill line by 15%.
Spellcharge – Increases Magicka recovery while in combat by 3/6/9%.
Gift of Magnus – Increases max Magicka by 4/8/12%.
Elemental Talent – Increases damage with Cold, Fire or Shock effects by 2/3/4%.
A High Elf’s skills lend themselves to damage-dealing magic, meaning the Sorcerer or Dragon Knight are your best class choice.

 


Wood Elf (Bosmer)

Archery Expertise – Increases experience gain with the Bow Skill line by 15%.
Vigor – Increases Stamina recovery while in combat by 3/6/9%.
Resist Affliction – Increases poison and disease resistance by 7/14/21. Increases maximum Stamina by 1/2/3%.
Stealthy – Improves Stealth radius by 1/2/3 meter. Increases damage done while in Stealth mode by 3/6/9%.
The bow skill, that stealth bonus, and the stamina increases point to Nightblade as the best Wood Elf class.

 


Kahjiit

Medium Armor Expertise – Increases experience gain with the Medium Armor Skill line by 15%.
Robust – Increases Health regeneration while in combat by 5/10/15%.
Stealthy – Improves Stealth radius by 1/2/3 meter. Increases damage done while Stealthed by 3/6/9%.
Carnage – Increases Critical rating for melee attacks by 1/2/3% and damage done by successful Critical Hits by 5/10/15%.
Like the Wood Elf, the Khajit’s abilities make the race well-suited for the Nightblade.


Nord

Two-Handed Expertise – Increases the experience gain with the Two-Handed Weapon skill line by 15%.
Robust – Increases Health regeneration while in combat by 5/10/15%.
Resist Frost – Increases Cold Resistance by 10/20/30. Increases maximum health by 1/2/3%.
Rugged – Increases Armor by 2/4/6.
The Nord’s two-handed weapon passive, armor-boosting, and health regeneration point towards an melee-focused Dragon Knight as the best class.

 

Dark Elves (Dunmer)

Ambidexterity – Increases experience gain with the Dual Wield skill line by 15%.
Dynamic – Increases max Magicka and Stamina by 2/4/6%.
Resist Flame – Increases Fire Resistance by 10/21/32. Increases max Magicka by 1/2/3%.
Flame Talent – Increases Spell Power with fire effects by 1/2/3.
Dark Elves have Flame Talent and dual-wielding passives, which benefit the melee/magicka combo found in the Dragon Knight.



Argonian

Restoration Expertise – Increases experience gain with the Restoration Skill line by 15%.
Amphibious – Increases swimming speed by 50% and the effectiveness of potions by 5/10/15%.
Argonian Resistance – Increases maximum Health by 1/2/3% and Poison and Disease resistance by 7/14/21.
Quick to Mend – Increases healing received by 2/4/6%.
The Argonian’s boost to healing helps the heal-focused Templar, but the rest of their abilities would benefit any soloing.

 


Imperial (Any Alliance, Requires Imperial Edition)

Shield Affinity – Increases experience gain with One-handed and Shield skill line by 15%.
Red Diamond – Melee attacks have 10% chance to restore 2/4/6 health.
Conditioning – Increases max stamina by 4/8/12%.
Tough – Increases max health by 4/7/10%.
The Imperial race can pick any Alliance and is only available to buyers of the Imperial Edition. Their skills lend themselves towards tanking, meaning the Templar is one of the best choices.