• Location: Alik’r Desert
  • Suggested Level: 35-37
  • Final Boss: Guardian’s Constructs
  • Achievements: 1


Volenfell: Defeat Quintus Verres, Tremorscale and Guardian’s Constructs.

Set Drop


Quintus Verres

Boss Mechanics:
The first boss of the Volenfell dungeon is Quintus Verres, who battles in three distinct phases.
Verres begins the battle as a standard melee fighter, then transitions into a ranged caster and finally summons a powerful add to assist just before the battle comes to an end.

During the first phase, the only major concern is an AoE attack that hits any party members close to Verres
If the boss uses a Power Attack, it can be blocked.

 final phase, Verres summons a Monstrous Gargoyle. The monster uses a forward-facing AoE attack that can be dodged
The Gargoyle’s Power Attack can be blocked,





Boss Mechanics:
The first are the three adds that attack alongside Boilbite.
Deal with these before you focus too much on the boss.
The boss doesn’t have many attacks that you need to worry about, but with the adds alive
Tank and melee DPS classes need to pay close attention to avoid this attack, or it will be difficult for the healer to keep everyone alive.





Boss Mechanics:
Tremorscale, there are two very dangerous attacks that must be avoided if you wish to have any success.
The first is a tail attack that is telegraphed, but still difficult to avoid if you’re not paying attention.
Tremorscale lets out a roar, then turns to the side just before this attack is unleashed on the party.

The second attack is when Tremorscale burrows underground
. At this point, party members should spread out and conserve stamina so they can roll out of the way if need be.
Anyone close to the area Tremorscale burrows through will take heavy damage from the attack,
so it’s important to spread out and avoid the attack at all costs. If the entire party is hit, it will be very difficult to recover.




Guardian Constructs

Boss Mechanics:
The final battle of this dungeon is against three bosses: The Gardian’s Strength, The Guardian’s Spark and The Guardian’s Soul. All three bosses are fought at the same time, but there’s a specific order you need to fight them in order to get through this battle without too much difficulty. Soul heals all three bosses, which means it needs to go down first. If you leave Soul alive, it will be difficult to take out the other two bosses.

Once Soul is down, shift your focus to Spark. The boss continually shoots magic into the air that rains down on the party, but he rarely moves around. This portion of the battle is harder on the healer than any other class, as it’s important that the healers keep the rest of the party alive through the various AoE attacks.

The last boss is Strength, which should be kited while Soul and Spark are being taken care of. Strength uses an AoE melee attack as it chases after a single target. However, the range of the AoE attack is fairly limited, so as long as it’s being kited away from the rest of the party, Strength isn’t much of an issue while Soul and Spark are being dealt with. This is the only treat that Strength has, so kite during this AoE attack and fight it normally at all other times.
Monster-Set Helm