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  • Location: Glenumbra
  • Suggested Level:
  • Final Boss: The Whisperer / Vorenor Winterbourne
  • Achievements: 6

Achievements

  • Spindleclutch: Defeat Swarm Mother and The Whisperer.
  • Veteran Spindleclutch: Defeat Blood Golem, Praxin’s Ghost, and Vorenor Winterbourne.
  • Veteran Spindleclutch Atronachs: Defeat Flesh Atronachs in Veteran Spindleclutch.
  • Veteran Spindleclutch Thralls: Defeat Vampire Thralls in Veteran Spindleclutch.
  • Veteran Spindleclutch Speed: Defeat Vorenor Winterbournewithin twenty minutes of starting Veteran Spindleclutch.
  • Veteran Spindleclutch Undaunted: Defeat Vorenor Winterbourne without killing any of the innocent victims held captive in his lair in Veteran Spindleclutch.

    Set Drop:

Spindlekin

Boss Mechanics:

Summons spider minions throughout the fight
Will devour dead spider minions to regain health
Stack up around the boss to maximize area healing & damage output when dealing with adds.

 

 

The Swarm Mother

Boss Mechanics:

Spawns adds throughout the fight
Powerful melee heavy attack
Leaps at a random member of the group
Stack around the boss to maximize area healing & damage output.
This also minimizes time lost when the boss leaps to a random target.

 

 

Cerise the Widow-Maker

Boss Mechanics:

Pulls with a group of Fight’s Guild trash mobs
Self buffs to increase damage output
Can immobilize players

 

 

Big Rabbu

Boss Mechanics:

Pulls with a group of Fight’s Guild trash mobs
Can pull players to him (instant)
Directional charge (his path will be shown in red)

 

 

 

The Whisperer


Boss Mechanics:

Boss is activated after the last trash mob is killed in her chamber – you will not have any downtime.

Randomly incapacitates a group member with madness and dealing damage.
On Veteran hardmode, this attack is lethal and cannot be blocked, it must be dodged.

Random fires a poison projectile at a group member.

Randomly knock back players in melee range

Pulls all players to her with webs, then begins casting a powerful AoE attack. (Red circle will grow outward from the whiperer, indicating the damage area.)
There is enough time after the pull to simply walk out of range, but dodge rolling may be necessary if you are slow to react.

This fight is all about avoiding and healing through damage.

Avoid the AoE attack after she pulls everyone in.

If you aren’t tanking and she turns to face you, you should immediately dodge roll, as she is going to fire one of her two potentially lethal (if in Veteran hardmode) attacks at you.

 Monster-Set Helm

Swarm Mother

  • Location: Glenumbra
  • Suggested Level:
  • Final Boss: The Whisperer / Vorenor Winterbourne
  • Achievements: 6

Achievements

  • Spindleclutch: Defeat Swarm Mother and The Whisperer.
  • Veteran Spindleclutch: Defeat Blood Golem, Praxin’s Ghost, and Vorenor Winterbourne.
  • Veteran Spindleclutch Atronachs: Defeat Flesh Atronachs in Veteran Spindleclutch.
  • Veteran Spindleclutch Thralls: Defeat Vampire Thralls in Veteran Spindleclutch.
  • Veteran Spindleclutch Speed: Defeat Vorenor Winterbournewithin twenty minutes of starting Veteran Spindleclutch.
  • Veteran Spindleclutch Undaunted: Defeat Vorenor Winterbourne without killing any of the innocent victims held captive in his lair in Veteran Spindleclutch.

    Set Drop:

 

Mad Mortine

Boss Mechanics:

7 Blood Fiend ads. (each with health of 6,621)
Heavy attacks such as charging and landing on the Tank from the air.

Blood Spawn

Boss Mechanics:

High DPS however can be skipped by running across the right side of the room or simply dashing for the next room. Blood Spawn will deaggro once you’re out of the room.
Ground Pound AOE that affects only the middle part of the room in 3 ticks. This can deal damage of up to 1500 or more ! You can predict the attack when Blood Spawn runs back to the middle of the room, if he is dispositioned, and stops attacking for a few seconds.
Rockslide that take part around the outer edges of the room, making it a dangerous place to be. Being hit by the falling rocks will kill you instantly. The outer edge will become smaller and smaller as the fight progresses.
Enrage that takes place at the 2 minutes mark into the fight. Blood Spawn essentially spams the Ground Pound AOE for the duration of the enrage,
dealing almost unhealable amount of damages. NOTE: It will be very difficult to defeat Blood Spawn if his health is not <10% when he starts to enrage.

Praxin Douare

Boss Mechanics:

Waves of ads that make the boss immune for the duration of the wave. A total of 4 waves which each wave becoming progressively harder.

Wave 1: Around 15 spider Swarms having
Wave 2: 6 Spider Swarms and 1 Swarm Mother Nightmare with
Wave 3: 2 Groups of Humanoids with Healer for each group.
Wave 4: Total of 3 ads – Whisperer Nightmare in the middle with a Healer and Evoker on either side. Dealing with this last wave and the boss at the same time can be quite difficult.

Frontal attack that takes form of 3 slow moving beams.

Circle on a random group member that kills that member instantly if he crosses that circle. The circle will also instantly kill any other group members that come into the circle.

Magicka / Stamina Drain that makes using abilities even more difficult.

Flesh Atronach Trio

Boss Mechanics:

No special attacks

Charge up attacks that can hurt if not blocked
10-30% heal for the remaining boss when one dies

 

 

Urvan Veleth

Boss Mechanics:

2 Boneman Archers and 2 Boneman Warrior ads.
The ads all have AOE attacks that need to be interrupted
Boss Temporarily turns into a red circle which follows the Tank around until he appears again.

Vorenor Winterbourne


Boss Mechanics:

Red Circle that ticks hard and should be avoided immediately.

An Unavoidable attack on each group member that does about 1,000 HP damage but could occasionally crit, leading to instant death. You can block this.

Siphoning one of the NPCs on the cross to regen his health. That NPC needs to be killed (unless you are aiming for Undaunted Achievement.)
NOTE: If you don’t kill that NPC, the next siphon would have Vorenor Winterbourne siphoning from 2 NPCs at the same time, followed by 3 afterwards and so on.

The challenge for Gold Key is to not kill any of the innocents crucified and dps through the heals.

Monster-Set Helm

Blood Spawn