• Location: At a Hircine statue southwest of Serpent’s Grotto in Greenshade.
  • Suggested Level: CP 160
  • Final Boss: Balorgh


March of Sacrifices Vanquisher


Set Drop



The Wyrd Sisters

 Boss Mechanics:

Ursus (Sword and Board Boss): Green aura.Tank can block her heavy attack, which may one shot any other player through blocks. Will occasionally Charge a player, knocking them back and doing moderate damage to them. Block if seen coming.

Rangifer (Healer): Yellow aura. This boss can heal her allies easily.

Strigidae (Nightblade Archer): Blue aura, debuffs players with Silence. This boss can snipe a player, including tanks if not blocking. She will occasionally teleport strike a random player, making her aura go in undesirable areas. Stay out of her silence for it blocks all magicka based abilities, ultimates and synergies.

Tank: Taunt the Ursus and keep her away from her sisters.

DPS: Focus the Healer and once it’s dead, then DPS split between Ursus and Strigidae.

Healer: Stay near center to heal everyone.








Aghaedh of the Solstice

Boss Mechanics:

This boss has four mini Spriggans around it, each has different AOE’s attached to them. (in different colours: Green, Blue (Slow), Orange and Red (Damage))

Lurchers of same colour will spawn during the fight, when one of the Lurchers dies,  it’ll drop a glowing light of their colour on the ground that needs to be picked up with the Synergy button.

Each player will need to pick up their own color. When boss will start  channeling ability, players must stand in the circle matching the color they picked up.

Tank: Tank need to taunt boss and all Lurchers to boss so that they all can be cleaved down. Do not forget to pick up a synergy when a Lurcher dies.

DPS: Cleave down Lurchers and focus boss. Focus the Lurchers if DPS is on lower side.

Healer: Get out heals when the group splits to the different AOE’s.









Dagrund the Bulky

Boss Mechanics:

This boss has different elemental attacks like fire, ice and lightning. Occasionally the boss will raise the sword and channeling AOEs. Fire AoE will spread out from the boss and bounce off of walls; ice will spawn under players and lightning will hit players periodically.

Every minute the boss leaps into air and channeling 4 elemental attacks on each player. Block or dodge the attack otherwise you will be killed, especially DPS. At different health percentages adds will spawn, they have elemental attack as well.

Tank:  Focus on boss not adds since they cannt be chained.

DPS: Focus on adds until the boss’ HP drop to 15%. When boss leaps keep a distance so you have enough time to dodge.

Healer: Stay in center to heal whole group.







Boss Mechanics:
Wisp: A friendly wisp will be floating around the area. The wisp will have a green AOE around it when it lands, and a player must go to that place and Synergize it. This needs to be done three times for each phase. It will then find the boss and you can exit stealth until the next Hunting Phase.

Light Attack: Tacyr has a frontal cone cleave attack so do not stand in front of the boss.

Stampede: Tacyr will rear up and send out ethereal Indriks at each player. Block or dodge it or you will be knock out.

Fire Rampage: Tacyr will gain a shield and start rampaging leaving a firewall in her wake. Try to stay out of those.

Lightning Prance: The lightning ability will wipe the group within about two or three stampedes, which is within about two seconds. Interrupt it ASAP.

Tank: Turn boss whenever possible, and watch out  the lightning prance.

DPS: Focus on adds when they spawn.

Healer: Do not attempt to heal while in a Hunting Phase as this will get yourself revealed. If you have long lasting HoT’s, refresh them right before the Hunting Phase beings.









Boss Mechanics:

The area consist three islands, the boss has different elemental attacks, like poisonous spores and lightning attack. After the poison AOE move out of water to dodge the lightning attack.

When boss drop enough HP the arena will be covered in darkness and fog. The boss will throw an AOE on one player and chase him/her. You need to pull the boss THROUGH the blue pillar of light. All group members need to get to that pillar of light as well so when boss is broken out of the darkness, tank can take immediate control.

Some wolves will spawn during the darkness phase. The longer the dark phase last, the more wolves that spawn. These wolves stays when the darkness phase is over, you need to be careful of them when searching the pillar of light.

Ground Slam: Large AOE around boss with high damage, strongly advised to dodge it.

Breath Attack: A conal attack that will follow the target, usually the tank if taunted.

Tank: Turn boss whenever possible.

DPS: Kill the spawns if possible during the dark phase.
Monster-set Helm