BACK
  • Location: Greenshade
  • Suggested Level: 28-31
  • Final Boss: Razor Master Erthas
  • Achievements: 1

Achievements

 

Infernal Guardian

 

Boss Mechanics
The battle against the Infernal Guardian requires your party to pay attention, and have a solid healer. As long as you have those two things going for you, this battle isn’t overly difficult. At multiple points throughout the battle, the Guardian unleashes a batch of AoE fire attacks. While these attacks are not difficult to evade, there are a lot of them. If you’re not paying attention during the attack, you will almost certainly take damage.

Other than the AoE fire spells, there isn’t much to worry about when it comes to the Infernal Guardian. The healer will have his or her hands full because the Guardian attacks random party members no matter how skilled the tank may be. As long as the healer keeps the party near full health and the tank blocks the Guardian’s Power Attacks, this fight should go smoothly.

 

 

 

Warden of the Shrine

Boss Mechanics
The healers and tank are extremely important during the battle against the Warden. Your tank will take significant damage from many of the Warden’s attacks,
so healers need to keep a close eye on the tank’s health at all times. It’s also very important that the tank blocks all of the Warden’s Power Attacks. If even one of the Power Attacks is not properly defended against, it could make the fight extremely difficult.
Even with the best healers, it’s hard to recover from getting hit by one of the Warden’s Power Attacks.

In addition, the Warden creates large areas of fire throughout the fight. If you have melee damage dealers (DPS), it’s important that the tank moves the Warden out of the fire so the melee DPS can avoid taking damage. If you have a party with ranged DPS, this isn’t as important, but should still be done to ensure the tank isn’t taking extra damage. Beyond this, the Warden will randomly attack party members and use some easily avoidable AoE attacks. With a solid healer, these attacks should not be an issue.

 

 

 

 

 

Razor Master Erthas

Boss Mechanics

Like every boss in the City of Ash dungeon, Erthas uses AoE fire attacks. Most of them are fairly easy to avoid as long as your party pays attention.
However, when Erthas uses a cross-shaped AoE fire attack, it can be much harder to avoid. Save a bit of stamina and roll to avoid this attack if need be.

Ranged DPS have it a little bit easier during this fight because Erthas frequently teleports around the area.
It can be frustrating for melee DPS to deal with, but keep an eye on Erthas and follow the boss as he teleports. He will summon a Flame Atronach to help him in battle.
When this happens, the DPS should burn it down quickly to avoid any headaches from having to deal with the add and the boss at the same time.

Monster-Set Helm

Infernal Guardian

  • Location: Greenshade
  • Suggested Level: 28-31
  • Final Boss: Razor Master Erthas
  • Achievements: 1

Achievements

Xivilai Rukhan

Boss Mechanics: This boss is assisted by two ranged Dremora friends, a Mage and an Archer.
The boss typically deals a heavy attack which can be blocked. Upon the death of his companions, the boss will spawn series of Flame Atronachs who typically can be ignored.

 

 

 

 

Urata the Legion

Boss Mechanics: Urata spawns 20 additional mobs which have to be cleared in order to fight him.
She constantly spawns red circles on players to penalize those who stay still too long.

 

 

 

Xivilai Boltaic & Xivilai Fulminator

Boss Mechanics: These two bosses are very alike and simple to strike down.

 

 

 

 

Horvantud the Fire Maw

Boss Mechanics: This boss will truly challenge your skills. He often spews hot lava that shall vaporize players if not agro’d away from the team.
This boss also starts with earthquakes that cause rocks to spring out of the floor, which if not blocked can deal a lot of damage.
He also stomps to cause red circles which are best avoided by spreading out.

 

 

 

Ash Titan

Boss Mechanics: This boss is very similar to the Titan in Elden Hollow. The aggro will cause the boss to throw fire circles at your feet.
The boss will also occasionally jump to cause waves of fire to push you back. There will also be ads but they deal very little damage.

 

 

 

Valkyn Skoria

Boss Mechanics:

Channeled cast (hand in middle) – The first thing the boss does is a telegraphed channeled cast, which hits only one player.
This will stun you and do massive damage even through a block.
This can be dodge rolled to avoid,
but it’s hard to get the hang of it until you’ve seen it 30 times.

Channeled cast (hand up) –  He will also do another cast that is a Petrify from the Dragonknight skill tree.
This will turn you to stone and stun you in place.  This one is much harder to avoid as it looks very similar to the mechanic below.
However, this can also be avoided via a dodge roll so when it doubt, roll out.  If you do get stunned, immediately CC break.  This will take a lot of stamina, so bring some potions along ( tri-pots).

Fire on ground (hand up) – Now it gets tricky with the lava ground mechanics.  Basically, the boss will put his hand up and set down a spewing hot lava thing on the ground.  This shoots out in all four directions making it VERY hard to avoid completely.  There’s a trick to having this go easier which I’ll explain in the tanking section.

Platform destruction (vocal and sword comes out) – Now comes the platform destruction phase.  After a certain time frame (not HP), the boss will pull out his sword and go to your platform (meaning the one with aggro) and destroy it.  Once again, it pays to have an experienced player that can count down the time and/or know when this is going to happen.  In the chart you’ll notice walk ways to the next platform.  I usually completely avoid this and just dodge roll through the lava to the next platform, though you can take the walk ways if you want a safer approach. The boss will now randomly spawn at one of five platforms, or if you’re in hard mode it will go from 1 to 2 to 3.

Adds and bubble (holding sword) – Now everyone should scramble to the bosses platform and start doing damage.  He summons three Fire Atronatchs which need to be dealt with while breaking the bosses bubble.  The best thing to do is either chain them in with a Dragonknight and/or drop massive ultimates and area damaging both boss and adds.  Once the bubble breaks, the boss will go through his normal cycle, but this time you’ll all be on the same platform making it much harder to avoid fire.
Monster-Set Helm

Valkyn Skoria